Devlog: Jack


Day 1: Started work on programming 3D platformer movement controls.

Day 2: Converted 3D platformer to 2D. Added pickup counters. 

Day 3: Added switches that pull walls/traps downwards. Started working on endless runner map spawning system.

Day 4: Continued working on endless runner spawn system. Initial playtesting.

Day 5: Finished endless runner system. Created NPC that moves at a constant speed. Added NPC kill boulder. Added system that kills NPC when hit by boulder.

Day 6: Added arrow spawner system. Added player death by arrow. Added player death by spike collider. More playtesting.

Day 7: Added Initial map art. Added switch that raises and lowers saw collider. Added arrows that can kill NPC. Added pressure plates that stop arrows from firing at NPC when stood upon.

Day 8: Fixed bugs relating to arrows knocking boulder away from the map. Fix bug related to intermittent jump input sometimes not responding. 

Day 9: Polished character movement, NPC speed, Arrow speed. Created final map prefab layouts. Added additional map art assets. Added art assets for switch, pressure plate, saw and spikes. Added game main menu.

Day 10: Added system that kicks player back to main menu after death. Added system that kicks player back to main menu after NPC death. Added system that records the player's last high score. Added pause menu.

Day 11: Added analytics, Added gem pickup system. Fixed issues with some map prefabs not spawning correctly (gaps in floor, too much overlap with last prefab, ground too high so it is impossible to jump on the next platform to continue.) Added system that kills NPC when NPC moves a certain distance from the player. More playtesting.

Day 12: Added character assets for player and NPC. Created character controllers for player and NPC. Added animation triggers for player (move, idle,  jump, death) and NPC (move, death) More playtesting. Added in art for arrow and arrow spawner. Added art for main menu.

Day 13: Playtesting, more game balancing. Game published.

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