Jayden's Dev-Log 05
This week was all just mainly map development , so I had temporarily put all of my assets to the side and so the models are done. It's just the textures and high poly that need to be finished.
The AirLock prefabs are done and the open and close mechanic were added to them as well as the ceilings and colliders. I also had completed a bunch of different hallway prefabs. I also had noticed that every wall prefab had a collider in it so each room had over 20-50+ colliders per room, which would drastically drop the game's performance. So I went in and deleted that collider and put in one big huge collider in each prefab room.
I re-done a bunch of the prefabs and made things a lot smaller because the map was still far too big. For instance I had made the Airlock Entrance Room half the size it once was and I took at least a third of every other prefab room off them to be smaller.
- Map development
- Prefab fixing
Get Black_Space
Black_Space
Find a way to escape or you may end up losing your life.
Status | Prototype |
Author | Coyroski |
Genre | Survival, Strategy |
Tags | Horror, Narrative, Sci-fi, Singleplayer, Space, Story Rich, Survival Horror |
More posts
- Jayden's Dev-Log 08Jul 05, 2021
- Jayden's Dev-Log 07Jul 05, 2021
- Jayden's Dev-Log 06Jul 05, 2021
- Jayden's Dev-Log 04Jul 05, 2021
- Jayden's Dev-Log 03Jul 05, 2021
- Jayden's Dev-Log 02Jul 05, 2021
- Jayden's Dev-Log 01Jul 05, 2021
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