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Devlog
Jayden's Dev-Log 08
July 05, 2021
by
GnomeLess
The final week consisted of looking for various audio sound effects for the game. I started with finding ambiance for the game. I finished all my assets textures. Texturing for all the assets are done...
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Jayden's Dev-Log 07
July 05, 2021
by
GnomeLess
I went back to working on all my assets this week and had made a bunch of high poly models for assets that will be used by the player or that will be looked at by the player up close, such as the Fuel...
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Jayden's Dev-Log 06
July 05, 2021
by
GnomeLess
We encountered a couple problems because a bunch of assets were added into the main scene instead of the Cockpit Prefab, so we had to use up important time to fix the issues, we also had found a bunch...
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Jayden's Dev-Log 05
July 05, 2021
by
GnomeLess
This week was all just mainly map development , so I had temporarily put all of my assets to the side and so the models are done. It's just the textures and high poly that need to be finished. The Air...
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Jayden's Dev-Log 04
July 05, 2021
by
GnomeLess
Me and my team had came back to talk more about the map layout and decided that the Mess Hall and the observation room become one room to save up space, we also decided to make the rooms a bit more sm...
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Jayden's Dev-Log 03
July 05, 2021
by
GnomeLess
I smashed out a bunch of assets this week for the game. I had made some Barrels, Crates, Lockers, Vats, Lights, Lifts and generators, once that was complete I had then UV'd them and brought them to Un...
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Jayden's Dev-Log 02
July 05, 2021
by
GnomeLess
This week was just asset creation and some map concepts. I began with further updating my assets some more and making some new assets such as some crates (small, large and wide versions) As well as th...
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Jayden's Dev-Log 01
July 05, 2021
by
GnomeLess
I first started this week with research and idea generation for what our game concept will be, so our main idea became a third person sci-fi horror that's influenced by Dead Space mainly. I began to m...
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